PAW Database : cod.sna Extracted by UNPAWS32 v2.1 General data ------------ Locations 5 Objects 2 Messages 12 System messages 55 Processes 3 Character sets 1 Default character set 1 Default ink color 9 Default paper color 0 Default flash state 0 Default bright state 0 Default inverse state 0 Default over state 0 Default border color 0 Database version 17 Database not compressed Snapshot type SNA 48K Basic48 -------------------------------------------------------------------------- Vocabulary ---------- * 1 RESERVED S 2 Noun IT 2 Pronoun TO 2 Preposition AND 2 Conjunction THEM 2 Pronoun THEN 2 Conjunction SOUTH 2 Noun E 3 Noun EAST 3 Noun FROM 3 Preposition W 4 Noun IN 4 Preposition WEST 4 Noun N 5 Noun OUT 5 Preposition NORTH 5 Noun NW 6 Noun THROU 6 Preposition SE 7 Noun OVER 7 Preposition SW 8 Noun UNDER 8 Preposition NE 9 Noun BY 9 Preposition D 10 Noun ON 10 Preposition DOWN 10 Noun DESCE 10 Verb U 11 Noun UP 11 Noun OFF 11 Preposition ASCEN 11 Verb AT 12 Preposition EXCEP 13 Preposition I 14 Noun INVEN 14 Noun NORMA 14 Preposition ALL 20 Noun LOT 20 Noun GET 20 Verb TAKE 20 Verb EVERY 20 Noun PUT 21 Verb DROP 21 Verb REMOV 22 Verb WEAR 23 Verb R 24 Verb REDES 24 Verb QUIT 25 Verb STOP 25 Verb SAVE 26 Verb LOAD 27 Verb RAMSA 28 Verb RAMLO 29 Verb L 30 Verb LOOK 30 Verb READ 30 Verb EXAMI 30 Verb SAY 31 Verb ASK 31 Verb TALK 31 Verb SPEAK 31 Verb PICS 32 Verb HANG 33 Verb SCORE 34 Verb PEG 50 Noun HOOK 50 Noun DARK 51 Adjective CLOAK 51 Noun HANDS 51 Adjective BLACK 51 Adjective VELVE 51 Adjective SATIN 51 Adjective MESSA 52 Noun SAWDU 52 Noun FLOOR 52 Noun SMALL 130 Adjective BRASS 130 Adjective BIG 131 Adjective LARGE 131 Adjective OLD 132 Adjective NEW 133 Adjective HARD 134 Adjective SOFT 135 Adjective SHORT 136 Adjective LONG 137 Adjective QUICK 140 Adverb SLOWL 141 Adverb QUIET 142 Adverb LOUDL 143 Adverb CAREF 144 Adverb SOFTL 144 Adverb GENTL 144 Adverb _ 255 RESERVED -------------------------------------------------------------------------- MESSAGES -------- Message 0 It's just a small brass hook, Message 1 with a cloak hanging on it. Message 2 screwed to the wall. Message 3 Blundering around in the dark isn't a good idea! Message 4 In the dark? You could easily disturb something! Message 5 A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops. Its blackness is so deep that it almost seems to suck light from the room. Message 6 This isn't the best place to leave a smart cloak lying around. Message 7 The message, neatly marked in the sawdust, reads...^{7}^{7} {16}{4}You have won!{16}{7}^{7} Message 8 The message has been carelessly trampled, making it difficult to read. You can just distinguish the words...^{7}^{7} {16}{1}You have lost.{16}{7}^{7} Message 9 You've only just arrived, and besides, the weather outside seems to be getting worse. Message 10 You hang the cloak neatly from the hook. Message 11 A velvet cloak is hanging neatly from the hook. -------------------------------------------------------------------------- SYSTEM MESSAGES --------------- System Message 0 It's too dark to see anything. System Message 1 I can also see: System Message 2 ^{7}What now?^{7} System Message 3 ^{7}What next?^{7} System Message 4 ^{7}What should I do now?^{7} System Message 5 ^{7}What should I do next?^{7} System Message 6 I was not able to understand any of that. Please try again.^{7} System Message 7 I can't go in that direction.^{7} System Message 8 I can't do that.^{7} System Message 9 I have with me: System Message 10 (worn) System Message 11 nothing at all.^{7} System Message 12 Are you sure?^{7} System Message 13 Would you like another go?^{7} System Message 14 Goodbye...^{7} System Message 15 OK.^{7} System Message 16 ^{7} {20}{1}Press any key to continue.{20}{0} System Message 17 You have taken System Message 18 turn System Message 19 s System Message 20 .^{7} System Message 21 You have scored System Message 22 out of 2.^{7} System Message 23 I'm not wearing one of those.^{7} System Message 24 I can't. I'm wearing the _.^{7} System Message 25 I already have the _.^{7} System Message 26 There isn't one of those here.^{7} System Message 27 I can't carry any more things.^{7} System Message 28 I don't have one of those.^{7} System Message 29 I'm already wearing the _.^{7} System Message 30 Y System Message 31 N System Message 32 ^{7}More... System Message 33 {4}{19}{1}{16}{1}{146}{16}{6}{19}{0} System Message 34 {16}{6}{147} System Message 35 ^{7}Time passes...^{7} System Message 36 I now have the _.^{7} System Message 37 I'm now wearing the _.^{7} System Message 38 I've removed the _.^{7} System Message 39 I've dropped the _.^{7} System Message 40 I can't wear the _.^{7} System Message 41 I can't remove the _.^{7} System Message 42 I can't remove the _. My hands are full.^{7} System Message 43 The _ weighs too much for me.^{7} System Message 44 The _ is in the System Message 45 The _ isn't in the System Message 46 , System Message 47 and System Message 48 .^{7} System Message 49 I don't have the _.^{7} System Message 50 I'm not wearing the _.^{7} System Message 51 .^{7} System Message 52 There isn't one of those in the System Message 53 nothing.^{7} System Message 54 Type in name of file:^{7} -------------------------------------------------------------------------- LOCATIONS --------- Location 0 Hurrying through the rainswept November night, you're glad to see the bright lights of the Opera House. It's surprising that there aren't more people about but, hey, what do you expect in a cheap demo game...? Location 1 You are standing in a spacious hall, splendidly decorated in red and gold, with glittering chandeliers overhead. The entrance from the street is to the north, and there are doorways south and west. Location 2 The walls of this small room were clearly once lined with hooks, though now only one remains. The exit is a door to the east. Location 3 The bar, much rougher than you'd have guessed after the opulence of the foyer to the north, is completely empty. There seems to be some sort of message scrawled in the sawdust on the floor. Location 4 (cloak subroutine) -------------------------------------------------------------------------- CONNECTIONS ----------- Location 1: W 2 S 3 Location 2: E 1 Location 3: N 1 -------------------------------------------------------------------------- OBJECT NAMES ------------ Object 0 A dummy torch. Object 1 A velvet cloak. -------------------------------------------------------------------------- OBJECT WORDS ------------ Object 0 _ _ Object 1 CLOAK 51 DARK 51 -------------------------------------------------------------------------- INITIALLY AT ------------ Object 0 NC Object 1 W -------------------------------------------------------------------------- OBJECT WEIGHT AND TYPE ---------------------- Object 0: weights 1 Object 1: weights 1 W -------------------------------------------------------------------------- RESPONSE TABLE -------------- * * AT 3 NOTZERO 0 GT 33 13 LT 33 25 MESSAGE 4 PLUS 11 1 DONE * * AT 3 NOTZERO 0 GT 33 29 NOTEQ 33 32 NOTEQ 33 34 MESSAGE 4 PLUS 11 1 DONE * * AT 3 NOTZERO 0 LT 33 14 NOTEQ 33 5 MESSAGE 3 PLUS 11 2 DONE S _ AT 1 CARRIED 1 SET 0 NOTDONE S _ AT 1 WORN 1 SET 0 NOTDONE N _ AT 3 CLEAR 0 NOTDONE N _ AT 1 MESSAGE 9 DONE I _ INVEN GET I INVEN GET ALL DOALL 255 GET CLOAK AT 2 ISAT 1 0 CREATE 1 AUTOG DONE GET _ AUTOG DONE PUT ALL DOALL 254 PUT CLOAK NOUN2 50 LET 33 33 PUT CLOAK CARRIED 1 NOTAT 2 MESSAGE 6 DONE PUT CLOAK CARRIED 1 ZERO 12 SET 12 PLUS 30 1 PUT _ AUTOD DONE REMOV ALL DOALL 253 REMOV _ AUTOR DONE WEAR ALL DOALL 254 WEAR _ AUTOW DONE R _ DESC QUIT _ QUIT SCORE TURNS END SAVE _ SAVE LOAD _ LOAD RAMSA _ RAMSAVE RAMLO _ RAMLOAD 255 L PEG AT 2 MES 0 ISAT 1 0 MESSAGE 1 DONE L PEG AT 2 MESSAGE 2 DONE L CLOAK PRESENT 1 MESSAGE 5 DONE L CLOAK AT 2 ISAT 1 0 MESSAGE 5 DONE L MESSA AT 3 ZERO 0 LT 11 2 PLUS 30 1 MESSAGE 7 SCORE TURNS END L MESSA AT 3 ZERO 0 MESSAGE 8 SCORE TURNS END L _ PLUS 29 128 DESC PICS _ PREP 14 GRAPHIC 0 OK PICS _ PREP 11 GRAPHIC 1 OK PICS _ PREP 10 GRAPHIC 2 OK HANG CLOAK EQ 44 255 LET 44 50 HANG CLOAK WHATO WORN 1 SYSMESS 24 NEWTEXT DONE HANG CLOAK ISAT 1 255 SYSMESS 49 NEWTEXT DONE HANG CLOAK ABSENT 1 SYSMESS 28 NEWTEXT DONE HANG CLOAK NOTAT 2 MESSAGE 6 DONE HANG CLOAK NOTEQ 44 50 SYSMESS 8 DONE HANG CLOAK CARRIED 1 ZERO 12 SET 12 PLUS 30 1 HANG CLOAK CARRIED 1 PLACE 1 0 MESSAGE 10 DONE SCORE _ SCORE TURNS DONE -------------------------------------------------------------------------- PROCESS 1 ----------- * * AT 0 ANYKEY MODE 2 3 LINE 12 GRAPHIC 2 GOTO 1 DESC * _ NEWLINE ZERO 0 ABSENT 0 LISTOBJ * _ PRESENT 0 LISTOBJ HANG CLOAK AT 2 ISAT 1 0 MESSAGE 11 LT 39 20 PICTURE 4 -------------------------------------------------------------------------- PROCESS 2 ----------- -------------------------------------------------------------------------- GRAPHICS DATA ------------- Location 0 graphics flags: Subroutine. Ink=7 Paper=0 Bit6=0 LINE 004 -001 LINE 002 -002 LINE 001 -003 LINE -001 -001 LINE 001 -001 LINE 001 001 LINE -001 001 LINE 003 001 LINE 001 000 LINE 003 -002 LINE 001 -003 LINE -001 -001 LINE 001 -001 LINE 001 001 LINE -001 001 LINE 003 000 LINE 003 -001 LINE 002 -002 LINE 001 -003 LINE -001 000 LINE -002 -002 LINE 000 -002 LINE 002 -002 LINE 002 000 LINE 002 002 LINE 000 001 LINE -006 000 REL MOVE 006 000 LINE 000 001 LINE -002 002 LINE -001 001 LINE 000 -006 REL MOVE 000 005 LINE 001 003 LINE 002 002 LINE 003 001 LINE 003 000 LINE -001 -001 LINE 001 -001 LINE 001 001 LINE -001 001 LINE 001 003 LINE 002 002 LINE 001 000 LINE 003 -001 LINE -001 -001 LINE 001 -001 LINE 001 001 LINE -001 001 LINE 001 003 LINE 002 002 LINE 004 001 REL MOVE -007 -006 LINE -003 006 REL MOVE -030 -007 LINE 003 007 REL MOVE 005 -011 LINE 004 011 REL MOVE 014 -010 LINE -004 010 REL MOVE -005 -013 LINE 000 013 REL MOVE -014 000 LINE 008 -003 LINE 005 -001 LINE 007 001 LINE 007 003 END Location 1 graphics flags: Picture. Ink=2 Paper=0 Bit6=0 BRIGHT 001 PLOT 000 079 LINE 255 000 LINE 000 000 PLOT 248 087 LINE 000 081 LINE -241 000 LINE 000 -081 LINE 241 000 PAPER 006 BLOCK 000 000 031 011 SHADE i 000 -002 199 INK 007 PAPER 000 PLOT 040 167 GOSUB sc=000 000 PLOT 168 167 GOSUB sc=000 000 INK 002 PLOT 016 088 LINE 000 024 LINE -008 -002 LINE 000 -001 LINE 007 002 LINE 000 -023 PLOT 034 088 LINE 000 079 PLOT 220 167 LINE 000 -079 PLOT 166 088 LINE 000 031 LINE -004 008 LINE -008 008 LINE -012 004 LINE -030 000 LINE -008 -004 LINE -008 -008 LINE -004 -008 LINE 000 -031 REL MOVE 036 051 LINE 000 -051 REL MOVE -038 -001 LINE 000 033 LINE 004 008 LINE 008 008 LINE 009 005 LINE 033 000 LINE 011 -004 LINE 008 -008 LINE 005 -009 LINE 000 -032 TEXT 000 159 005 007 TEXT 000 159 006 007 TEXT 000 159 007 007 TEXT 000 159 008 007 TEXT 000 159 009 007 TEXT 000 159 022 007 TEXT 000 159 023 007 TEXT 000 159 024 007 TEXT 000 159 025 007 TEXT 000 159 026 007 TEXT 000 160 026 008 TEXT 000 160 024 008 TEXT 000 160 022 008 TEXT 000 160 009 008 TEXT 000 160 007 008 TEXT 000 160 005 008 INK 006 TEXT 000 160 006 008 TEXT 000 160 006 009 TEXT 000 160 008 009 TEXT 000 160 008 008 TEXT 000 160 023 008 TEXT 000 160 023 009 TEXT 000 160 025 009 TEXT 000 160 025 008 TEXT 000 160 030 010 TEXT 000 160 030 009 INK 002 TEXT 000 160 029 009 PLOT 236 104 PLOT 235 105 REL MOVE 013 -001 LINE -016 002 PLOT 133 091 LINE -003 000 REL MOVE -003 000 LINE -004 000 REL MOVE -008 032 INK 006 LINE 000 -035 REL MOVE -008 027 LINE 000 -027 REL MOVE -008 018 LINE 000 -018 REL MOVE 057 018 LINE 000 -018 REL MOVE -008 027 LINE 000 -027 REL MOVE -008 035 LINE 000 -035 END Location 2 graphics flags: Picture. Ink=7 Paper=0 Bit6=0 LINE 000 000 PLOT 000 079 LINE 255 000 PLOT 248 087 LINE 000 081 LINE -241 000 LINE 000 -081 LINE 241 000 SHADE 000 -002 238 LINE -064 008 LINE -176 -008 REL MOVE 176 008 LINE 000 056 LINE 064 016 REL MOVE -064 -016 LINE -176 016 PLOT 016 135 PLOT 018 135 PLOT 034 135 PLOT 036 135 PLOT 052 134 PLOT 054 134 PLOT 070 134 PLOT 072 134 PLOT 088 133 PLOT 090 133 PLOT 106 133 PLOT 108 133 PLOT 124 132 PLOT 126 132 PLOT 142 132 PLOT 144 132 PLOT 160 131 LINE 001 001 LINE 001 -001 LINE -001 -001 LINE 000 -001 LINE -001 -001 PLOT 202 131 PLOT 200 131 PLOT 216 132 PLOT 214 132 PLOT 228 090 LINE 000 048 LINE 020 004 LINE 000 -003 LINE -016 -003 LINE -004 002 REL MOVE 004 -002 LINE 000 -047 END Location 3 graphics flags: Picture. Ink=7 Paper=0 Bit6=0 PLOT 000 079 LINE 255 000 PLOT 248 087 LINE 000 081 LINE -241 000 LINE 000 -081 LINE 241 000 SHADE 000 -002 051 INK 003 PLOT 247 103 LINE -104 024 LINE -001 001 LINE 000 002 LINE 048 037 PLOT 206 167 LINE -041 -032 LINE 000 -002 LINE 001 -001 LINE 081 -018 REL MOVE -105 014 LINE 000 -005 LINE 105 -025 REL MOVE -103 025 LINE 000 -035 PLOT 008 144 LINE 075 023 REL MOVE -032 -010 LINE 000 010 REL MOVE -003 -011 LINE 000 011 INK 006 PLOT 104 135 PLOT 106 133 PLOT 105 130 PLOT 107 137 PLOT 113 133 PLOT 111 130 PLOT 115 126 PLOT 116 132 PLOT 118 129 PLOT 121 124 PLOT 120 118 PLOT 123 115 PLOT 126 122 PLOT 133 119 PLOT 132 113 PLOT 130 109 PLOT 135 112 PLOT 138 110 PLOT 135 106 PLOT 140 106 PLOT 141 103 PLOT 142 109 PLOT 102 139 PLOT 100 129 PLOT 108 140 PLOT 125 119 END Location 4 graphics flags: Subroutine. Ink=7 Paper=0 Bit6=0 INK 001 PLOT 160 127 LINE -001 000 LINE -002 -008 LINE -001 -008 LINE 000 -007 LINE -001 -004 LINE 004 -001 LINE 005 -001 LINE -002 016 LINE -002 012 LINE 001 001 LINE 004 -008 LINE 002 -008 LINE 000 -010 LINE -003 -003 REL MOVE -005 029 LINE -003 -003 LINE -003 -016 LINE -001 -009 LINE 002 000 SHADE -001 001 050 SHADE 006 004 044 SHADE 010 016 077 END -------------------------------------------------------------------------- Charset 0 --------- UDG data -------- static char udg_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x34, 0x7e, 0x6e, 0x7e, 0x24, 0x10, 0x54, 0x38, 0xfe, 0x38, 0x54, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0xff, 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xaa, 0x55, 0x10, 0x08, 0x10, 0x08, 0x10, 0x08, 0x10, 0x08, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; Shade data ---------- static char shade_bits[] = { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xcc, 0x33, 0xcc, 0x33, 0xcc, 0x33, 0xcc, 0x33, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0x88, 0x00, 0x02, 0x00, 0x88, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x22, 0x11, 0x88, 0x44, 0x22, 0x11, 0x88, 0x44, 0x44, 0x88, 0x11, 0x22, 0x44, 0x88, 0x11, 0x22, 0xc3, 0x3c, 0xc3, 0x3c, 0xc3, 0x3c, 0xc3, 0x3c, 0x04, 0x04, 0xff, 0x40, 0x40, 0x40, 0xff, 0x04, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0}; CharSet 1 ---------- static char font_bits_1[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x00, 0x00, 0x36, 0x36, 0x24, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00, 0x18, 0x3e, 0x58, 0x3e, 0x1a, 0x7c, 0x18, 0x00, 0x00, 0xc6, 0xcc, 0x18, 0x30, 0x66, 0xc6, 0x00, 0x38, 0x6c, 0x38, 0x76, 0xdc, 0xcc, 0x76, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x18, 0x30, 0x00, 0x00, 0x6c, 0x38, 0x10, 0x38, 0x6c, 0x00, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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